21
2019
Modified Standard shader to start fading based on Camera Y distance
Needed this kind of effect for a small game, where:– objects below would be faded out– player can move up and down (fade should “follow”)– realtime lights should be supported basically like the old unity global fog for height, but that one doesn’t work with […]
22
2015
Increase Terrain Detail Draw Distance in Editor
Its quite annoying how the grass fades in editor (since 250 is the maximum view distance in Terrain settings), but you can force the draw distance higher with simple script whichs runs in editor References: http://docs.unity3d.com/ScriptReference/Terrain-detailObjectDistance.html http://docs.unity3d.com/ScriptReference/ExecuteInEditMode.html Sample code: *Note this runs with Update loop […]
20
2015
Rotating Sphere By The Moved Distance
How to rotate sphere based on the distance its moving. As in: http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WS1a9193826455f5ff-3a29af00119afd28e95-4398.htm Source: *Angle formula solved by ‘Denamond‘ This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that […]
9
2012
Distance Blur Shader for Texture
Testing texture blurring in shader..using camera depth to determinate distance.
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