5
2021
Checking ArcGIS Maps SDK Unity plugin (Beta)
Looks great! “ArcGIS Maps SDK for Unity is a plugin developed by Esri that enables access to real world maps and 3D content from the ArcGIS Platform. This plugin provides samples, an Inspector UI, and an API to create interactive, photorealistic 3D and XR experiences […]
4
2016
Shader error: cannot map expression to vertex shader instruction
Had a strange looking error today: Turns out it was just that the function which was called inside vertex shader, was below the vertex shader, so just moved it above the v2f vert (appdata v) and it works.. *Actually it was more complicated: This one […]
24
2013
Perlin Dungeon Maker
Perlin noise generated dungeons / caves! (w.i.p) Webplayer: http://unitycoder.com/upload/demos/PerlinDungeons1/ (v1.0 : some bugs in webplayer build: floor & roof normals / tangents broken?, minimap is broken..) Current version info: – Creates 2D texture and array with perlin noise (not needed, since you could check x,y […]
Recent posts
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
- Convert LAS/LAZ/PLY pointclouds to GLTF (GLB) Point Meshes (standalone converter)
- Detect SRP (URP or HDRP) with Assembly Definition Version Defines
- [LudumDare57] Theme: Depths
- MotionVector Effect: Object “disappears” when paused
Recent Comments
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
- on UI Scroll View automatic Content height
- on [Asset Store] Point Cloud Viewer & Tools
- on [Asset Store] Point Cloud Viewer & Tools
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS

An article by







