11
2011
FractalTree v1.0 (2D)
2D Fractaltrees using linerenderer.
Converted Unity version from this source:
http://rosettacode.org/wiki/Fractal_tree#JavaScript
Webplayer:
http://unitycoder.com/upload/demos/mfractaltree1/
Source download:
http://www.mediafire.com/?eps34pa47ieklxx
Lots of room for optimisation, since now its using separate gameobject+linerenderer for each branch..
Example images using different linerenderer materials (currently commented out in the source, you need to add your own materials)
Related Posts
8 Comments + Add Comment
Leave a comment
Recent posts
- MotionVector Effect: Object “disappears” when paused
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
Recent Comments
- [Asset Store] Point Cloud Viewer & Tools on
- [Asset Store] Point Cloud Viewer & Tools on
- Vector3 maths for dummies! on
- UnityHub: Make Hub application background Translucent on
- UnityHub: Make Hub application background Translucent on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- [Asset Store] Point Cloud Viewer & Tools on
JavaScript-3d mandel box formula
I don’t know if you’re into this kind of thing, but seeing as it’s in JavaScript here is one for the unity community:
http://www.fractalforums.com/announcements-and-news/javascript-mandelbox-explorer/
if I was that crazy and intelligent to dive into this, I think the idea is to use the 3 formulas in the middle to return an isosurface to turn into mesh.
L Systems for unity (sources)
http://forum.unity3d.com/threads/l-systems-for-unity-free-script-included.272416/
Looks Great! I have created a 3D fractal tree generator in Unity using this 2D version as a starting point. Feel free to check it out at http://tonydincau.com/project/fractal-trees/ There is a webplayer version to play with on that page as well as a project download link.
Nice! Could be interesting to make it grow overtime also.
and this:
http://graphics.uni-konstanz.de/~luft/ivy_generator/
Tony great work, please update your link
Sorry, I seem to have let my website fall off into the ether. Here is a temporary download link for now until I can get the website back up and running: https://drive.google.com/file/d/0BziZ9wnv50hFWnllZWJUMndyOG8/view?usp=sharing
Looks like piece of shit
Nice tree, but if you want do something incredible, think about Fibonacci numbers and golden section.