21
2011
Fluids – Smoothed Particle Hydrodynamics (Unity3D C# source)

SPH fluids test (see wiki)
Screenshot only..as its currently using debug.line for the drawing, would need pro for gl.lines.
Its converted from this java to Unity C# (my first C# program, yay!)
http://www.jamesdedge.com/SPHApplet.html < click to view java version in action
(google up for the source, done by: “Copyright 2011 James D. Edge, GNU General Public License”)
Download source:
– Unfinished C# port of the java version (missing the mouse drawing, using debug.linedraw: enable gizmos in play view!)
mSPH1.unitypackage
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SPH should be pretty nice with this blobmesher: http://forum.unity3d.com/threads/111420-Particles-BlobMesh-renderer-WIP
Fluid Simulation Tests (with sources)
http://forum.unity3d.com/threads/fluid-simulation-tests.311908/
FYP_Unity_SPH
https://github.com/bfowle/UnitySPH
smoothed particle hydrodynamics (SPH) for Unity
https://github.com/nryas/SPHFluid
An SPH fluid simulator for Unity
https://github.com/sunilnayak133/sphFluid