7
2011
Real-time 3D Perlin Noise (Unity3D C#)
Real-time 3D Perlin Noise converted from a silverlight/c# code to Unity C#.
Actually I wanted to do this kind of normal mapped waves effect, but it didnt work yet..
see blender video: iWave + Dynamic Paint: http://www.youtube.com/watch?v=SO8obet1Qe4
This could be used for many things:
– nice cloud effects
– minecraft world generation
– underwater effects (kind of)
– water/waves/plasmas..
Webplayer:
http://unitycoder.com/upload/demos/mPerlinNoise3D1/
Original source:
http://kodierer.blogspot.com/2009/05/oscar-algorithm-silverlight-real-time.html
Using frames per second script:
http://www.unifycommunity.com/wiki/index.php?title=FramesPerSecond
Source download:
(coming later..my converted version is quite a mess, but it works..)
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It’s a really useful texture. Can be used to lots of VFX. Great work.
Shader: 2D / 3D / 4D optimised Perlin Noise Cg/HLSL library (cginc)
http://forum.unity3d.com/threads/218372-2D-3D-4D-optimised-Perlin-Noise-Cg-HLSL-library-%28cginc%29