Browsing articles from "December, 2011"
Dec
29
2011

Hill Climbing AI *Update#2

Testing Hill Climbing AI (work-in-progress) Read more: http://en.wikipedia.org/wiki/Hill_climbing & https://web.archive.org/web/20160310222458/http://sgd.cs.colorado.edu/wiki/Collaborative_Diffusion & https://web.archive.org/web/20190412040359/http://www.agentsheets.com/Applets/ultimate-pacman/readme.html Basic idea is that the monsters will find you based on the “hill” height. They keep moving towards the highest point, which is the player. As you can see from the image, the […]

Dec
28
2011

AngrySpheres (test.1)

Shooting balls by dragging with mouse (click left button down for startpoint and drag away, then release for endpoint) Webplayer: (flash) http://unitycoder.com/upload/demos/mAngrySpheres1/ Download source: mAngrySpheres10.unitypackage

Dec
26
2011

Particles, trails..test.1

Testing shuriken particles & some trail renderers..(nothing special to see here..  : ) webplayer: (flash) http://unitycoder.com/upload/demos/particlestrails1/ download source: (unity3D v3.5) particlesandtrails1.unitypackage

Dec
22
2011

Snake & other projects (Unity3D published as Flash)

Testing flash publishing. Project#1 Snake Webplayer (flash): http://unitycoder.com/upload/demos/mFollow3flash/ *works nicely Original webplayer (unity): http://unitycoder.com/blog/2011/12/05/snake/ ——— Project #2 mWaves Webplayer (flash) *doesnt work, shows only black screen, no errors on publishing.. Original webplayer (unity): http://unitycoder.com/blog/2011/11/27/2d-waterfluid-fx/ ——— Project #3 mVertexPainter Webplayer (flash) http://unitycoder.com/upload/demos/mVertexPainterFlash/  *doesnt work.. Original webplayer […]

Dec
22
2011

Unity3D 3.5 public beta (download)

Update: (new beta version available) http://unity3d.com/unity/preview/download !!! “Once you have opened your project in 3.5 Developer Preview it will no longer open in previous versions of Unity.” (I managed to open 3.5 files in 3.4, but there are few errors you need to fix manually..)

Dec
21
2011

Conversations with Apple Support :)

So I was trying to access one apple developer link the other day, but the link didnt work. I reported it to the support, which then replied: I am following up with you regarding your issue accessing Link. Please be advised that we recommend using […]

Dec
16
2011

Metablob shader testing

Metablob shader testing. 2D metablobs..hmm..could this be used for (2D) fluids somehow? Instructions: – New scene – Add plane, Location: 0,0,0  Rotation: 0,0,0 – Add camera, Location: 0,10,0 Rotation: 90,0,0 (its looking down the plane) – Add material using this shader to the plane, you […]

Dec
14
2011

Plasma shader testing.. (v2)

Testing some shaders. Trying to convert a plasma GLSL shader to unity.. not working properly yet. (and still looking for a good shader tutorial for beginner..: / ) The main code should be under fragment shader I guess..(?) The original GLSL shader doesnt give any […]

Dec
5
2011

Snake

Yay for Snake games..Oo You can try pushing the snake backwards also..but its not easy with many segments. Would be interesting to add to this: – Eating objects, makes the snake longer – Ground marks, vertex or texture paint into ground plane – Collision to […]

Dec
5
2011

Follow / Push object v2.0

Two-segmented arm that follows the cursor position Might be useful for puzzle games or car parking?? Webplayer: http://unitycoder.com/upload/demos/mFollow2 Original source: http://processing.org/learning/topics/follow2.html Download webplayer package: (unity js) (coming later..)

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