7
2012
Win Free Copies of Unity books
Win Free Copies of Unity books
Readers would be pleased to know that we have teamed up with Packt Publishing and are organizing a Giveaway for you and six lucky winners stand a chance to win a copy of the best-selling books on Unity. Keep reading to find out how you can be one of the Lucky Winners:
Overview of Unity 3.x Game Development Essentials:
- Kick start your game development, and build ready-to-play 3D games with ease.
- Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more.
Read more about this book and download free Sample Chapter
—
Overview of Unity iOS Essentials:
- Learn key strategies and follow practical guidelines for creating Unity 3D games for iOS devices.
- Learn how to plan your game levels to optimize performance on iOS devices using advanced game concepts.
- Full of tips, scripts, shaders, and complete Unity 3D projects to guide you through game creation on iOS from start to finish.
Read more about this book and download free Sample Chapter
How to Enter?
All you need to do is head on over to their respective book pages (Unity 3.x Game Development Essentials book page, Unity iOS Essentials book page)
and look through the product description of these books and then drop a line to this blog post comment section below, to let us know what interests you the most about these books.
Product description for Unity 3.x Game Essentials book :
Product description for Unity iOS Game Essentials book:
http://www.packtpub.com/unity-3d-essentials-for-ios-games/book
Deadline & Winner notification
The contest will close on 15/02/12 PT.
Winners will be contacted by email, so be sure to use your real email address when you leave a comment!
Winners from the U.S. and Europe can either choose a physical copy of the book or the eBook. Users from other locales are limited to the eBook only.
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Leave your comments here to enter the giveaway.
at “Unity 3.x Game Development Essentials” i’m most interested in “Use Lightmapping to make your game environments look more professional” as i dont see it covered properly in the books i own already. especially i hope that the information allows me to combine lightmapping with procedural terrain generation and let my planets look more realistic.
at “Unity iOS Essentials” i’m mostly interested in “Learn how to plan your game levels to optimize performance on iOS devices using advanced game concepts.” as i have absolutely no clue about the limitations and the ropes of ios. this book could help me to open a new market for me.
i have not recived an email yet. as i’m the only poster i gues i have won something.
It seems they had the same competition running in multiple sites, so they will pick the winners from out of all those.