25
2012
Particle Paint v1.0
Testing particle painting..(with shuriken mesh particles)
Plant & Stone mesh+textures from: Advanced Terrain Shaders v2
Just for fun(?) the ground is using wipe transition shader
Current features:
– Paint with mouse (raycast)
– Offset from surface – variable
– Random rotation for particles placed
– max. 500 particles (recycle them, if keep spraying)
– Rotate / zoom
Ideas:
– More particles? (seems to slow down with 1500 already)
– Use as Particle BirthPaint (like in max) ?
– Particle Collider : Player could collect the particles? (use “coin” mesh..?)
Webplayer: (it seems to flicker a bit in webplayer..but not in the editor)
http://unitycoder.com/upload/demos/mParticlePaint1/
Download source:
mParticlePaint.unityPackage
*Unity4.2:
– Can comment out this line it seems:
//_ParticleSystem.Simulate(0.1); // needs this to emit now
—
Image#2 (using stone mesh..)

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Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS
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I would really love to see the source for this in action. great job
source added. (it doesnt include the Advanced Terrain Shader objects or materials, just download that package from store and assing any mesh and material in particle renderer options)