Feb
25
2012

Particle Paint v1.0

Testing particle painting..(with shuriken mesh particles)

Plant & Stone mesh+textures from: Advanced Terrain Shaders v2

Just for fun(?) the ground is using wipe transition shader

Current features:
– Paint with mouse (raycast)
– Offset from surface – variable
– Random rotation for particles placed
– max. 500 particles (recycle them, if keep spraying)
– Rotate / zoom

Ideas:
– More particles? (seems to slow down with 1500 already)
– Use as Particle BirthPaint (like in max) ?
– Particle Collider : Player could collect the  particles? (use “coin” mesh..?)

Webplayer:  (it seems to flicker a bit in webplayer..but not in the editor)
http://unitycoder.com/upload/demos/mParticlePaint1/

Download source:
mParticlePaint.unityPackage

*Unity4.2:
– Can comment out this line it seems:

//_ParticleSystem.Simulate(0.1); // needs this to emit now

Image#2 (using stone mesh..)


2 Comments + Add Comment

  • I would really love to see the source for this in action. great job

    • source added. (it doesnt include the Advanced Terrain Shader objects or materials, just download that package from store and assing any mesh and material in particle renderer options)

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