Mar
10
2012

Fake Illumination Based on Object Texture Color

Testing how it would look, if objects “illuminate” light around them (using colored lights), based on texture colors..

Version#1 (info)
– On startup, script goes thru target object vertices, triangles, normals, uv’s and creates colored lights
– Currently using point lights, should be better with spot / projector lights..
– Lights are not created for every face, just if normal angle is different from previous
– Could add max light limit per object, just add 6 lights (on each side of bounding box..) etc..

Webplayer:
http://unitycoder.com/upload/demos/FakeColorIllumination1/

Source download:
coming later..

image#2: Box texture


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