Sep
7
2012
7
2012
Water Shader Test (from 3ds max shader)
An article by mgear
4 Comments
Tried to convert this .fx shader to unity, almost works, but not quite the same yet..
Webplayer:
http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/
Download source:
maxWater5.unityPackage
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This looks perfect for my needs already. Any chance of a beta download?
(Source added) It only looks nice from 1 direction 🙂 If someone knows how to make it better, feel free to comment there..
Thanks.This looks very encouraging. I need the water to flow at 30% speed to simulate a huge river like the amazon or nile. At the moment it is rushing past my terrain at floodwater speed . What parameter in the shader code do I change please?
Yep! I’m a lightweight web page javascripter (in my dreams!!)
thanks
Adjust the lines with “_Time.x*…”
“float4 _Time”
http://docs.unity3d.com/Documentation/Components/SL-BuiltinValues.html