Oct
21
2012

Trajectory Test Scene 2.0

Using trajectory script from unity answers, this is a test for the Rampart prototype..

Would be nice to add the trajectory preview line also (I think I’ve seen that in the forums..) and some randomness or wind?

Red target mark is light projector, with custom image + modified blend mode in the projector shader (to make it brighter).
Wingdings-font has that target pointer character.

Version 2.0 (image#2)
– Added cannon tube rotation towards mouse
– Added cannon angle control with mouse scroll
– Added sounds (shoot & explosion)
– Explosion sound is delayed based on distance, not sure how to do exponential decay properly, now delay is:  (exploDistance*exploDistance)*0.0001;
– Added particle effects, some rigidbodies on the ground, fog..
– Problems: Trajectory preview not accurate: used this code for spline: GetQuadraticCoordinates()) and this for the peak height calculation.

Webplayer:
http://unitycoder.com/upload/demos/TrajectoryScene/ (v1.0 – always shooting at 45 degree angle..)
http://unitycoder.com/upload/demos/Trajectory_scene2/ (v2.0)

Download source:
coming later..

Image#2: Updated version


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