Nov
28
2012
28
2012
Sea Surface Shader (test)
An article by mgear
5 Comments
One more water shader test.. Its almost default specular shader with normal map(s) and “bottom texture”..
Webplayer:
http://unitycoder.com/upload/demos/SeaSurface3/
Download source:
coming later..
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Wow, you did a really good job on this, it looks great, it runs nicely in the web player to, an added bonus. 😀 Just thought I’d pop in and say that.
Thanks!
Hi there! I’m currently learning shaders by example and trying to make topdown water.
Could you please share the source of it? It looks really great
i’ll post if still find the source..
but i think it was just modified specular shader,
with added extra normal map, then scroll the normal maps inside shader (both in different speed).. and distort the main texture(sand) based on normal map.
so in the meanwhile, search for “unity water refraction shader” or “unity perturb shader”
great job!but where‘s your source?would you share the shader file with us later?