27
2013
Rusted Metal Shader From Blender
Converted this Blender rust material shader to Unity surface shader, looks ok.. Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale), had problems trying to do it inside shader (from diffuse texture to o.Normal).. Progress: – Founded some info […]
21
2013
Terrain test (2)
New terrain test (looks better than the old terrain test). Still problems creating a splatmap in world machine (it becomes overbright >1), havent found any tutorial how to do it automatically in wm2 – searched the whole internet (twice). This version almost works, some color […]
15
2013
RAIN{indie} AI: Simple Waypoints Tutorial (1)
Made a small tutorial pdf while testing RAIN{indie} AI system. (its free and works with unity indie!) Going to try to implement it on the perlin dungeons later and have to try rest of the features too (like navmesh). Goal of the tutorial was to […]
5
2013
First impressions using UnityVS
Been using UnityVS some days now (only for simple scripting), heres few notes about it. *adding more notes later. (you can get a free trial version from here) UnityVS+VisualStudio2010+Unity4 Good Stuff: – Real autocomplete! (for unityscript also!) – AutoComplete. – Autocompl… yes, it saves a […]
Recent posts
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
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