Browsing articles from "March, 2013"
Mar
31
2013

Webplayer 100% Width & Height

Making the webplayer 100% width & height: Publish your project to webplayer (default template) File / Build Settings Select webplayer as platform Click “Add current”, if you havent added your scene to the build list yet Click “Player settings” From panel “Resolution & presentation”, you […]

Mar
27
2013

Editor Mesh Helper Gizmos

Started making a mesh helper editor script. Should be useful to see the mesh details easily.. Current features: – Display selected object details (DrawGizmo) – Draw green boxes on vertex locations (Handles.DotCap) – Display vertex number and UV info (Handles.Label) – Label position is affected […]

Mar
26
2013

KDTree Find Nearest Object

Small test using the KDTree from unity forums (link to the post, source is attached there). Webplayer: http://unitycoder.com/upload/demos/KDTreeUnity/ (2000 objects)    

Mar
23
2013

Substance Resources For Unity

You can use Allegorithmic Substance Materials with Unity, here’s few useful links: (^main image is from the free SubstancePlayer) TUTORIALS How to use Substances and what they are (unity3d blog) Official Allegorithmic YouTube channel FREE SUBSTANCES & DEMO PACKAGES 18 Free Substances (unity asset store) […]

Mar
20
2013

Unity Learn is Open

Yay! http://unity3d.com/learn Check asset store for free projects: RobotLab – https://www.assetstore.unity3d.com/#/content/7006?aid=1101lGti *Not available anymore.. Stealth – https://www.assetstore.unity3d.com/#/content/7677?aid=1101lGti

Mar
19
2013

Fast Projectiles

Testing a script for fast moving projectiles (since normal physic objects always go through walls..) Current version info: – No colliders, rigidbodies or raycasts for the projectile – Just move the objects inside FixedUpdate() – Projectile gets the target point when clicked, it doesnt check […]

Mar
14
2013

Free Characters from Autodesk Labs

From Autodesk Labs: Project Pinocchio http://labs.autodesk.com/technologies/pinocchio Tried with one character and got it running in mecanim with just few clicks – the fbx was even in the right scale rightaway! (although hands and legs seems to be bit twisted) I’ll write some notes later.. — […]

Mar
13
2013

Three.js PlaneGeometry.js to Unity C#

Converted this THREE.js PlaneGeometry.js (by mr.doob) to Unity c# (its similar to CreatePlane from unity wiki, but more limited) Current version: – Using MeshTopology.Quads – Still some problems with the UV’s, if using more than one segments – Also currently all the variables are as […]

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