24
2013
LudumDare27 : Asteroid Attack (wip)
Might post this to LudumDare27 jam, if have time to finish it.. (main image: start menu, shader effect on background image)
It’s simple space game with exploding asteroids (unless get some better ideas, name is still un-decided also)
Current version:
– Kind of stuck with the idea..and game is too boring & not matching the theme anyways :/ ** cancelled asteroid attack, see Lost Pixel instead..
Ludum compo (theme27: 10 seconds)
http://www.ludumdare.com/compo/
Webplayer:
http://unitycoder.com/upload/demos/AsteroidAttack1/ (see LostPixel below instead..)
Credits: (asteroid attack)
– cameraShake: http://unitytipsandtricks.blogspot.fi/2013/05/camera-shake.html
– cockpit texture: http://opengameart.org/content/free-hi-tech-sci-fi-it-thing
– asteroid texture: http://opengameart.org/content/tilling-texture-pack-14
– sounds: (usfxr) http://forum.unity3d.com/threads/179314-usfxr-a-Unity-port-of-sfxr-as3sfxr
– background space image: (nasa) http://www.jpl.nasa.gov/spaceimages/images/wallpaper/PIA16613-1280×800.jpg
– start menu old film shader: http://unitycoder.com/blog/2012/08/05/old-film-shader/
– exploding mesh script: http://unitycoder.com/blog/2013/08/02/poor-mans-mesh-exploder/
Notes:
– Cursor.SetCursor() didnt work with webplayer, but works with editor.. solved: cursor texture type had to be “Cursor”, in editor other types seem to work..
** Final version: Lost Pixel http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27533
—
Image#2: game screenshot (everything still missing.. have crosshair target for mouse)
Image#3: current version..
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^failed.. new try: “Lost Pixel”
http://unitycoder.com/upload/demos/Ludum27b/
Final version: “Lost Pixel” http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27533