3
2013
2D Grid Fake Shadow
Using the same code from previous 2D Raycasting Visibility Voxel Travelsal, but added dynamic grid array update (using screenshots..), so now the walls (obstacles) are updated realtime on the 2D grid. FEATURES: – Converted the whole thing to C# – Any object visible to camera can […]
2
2013
Poor man’s Mesh Exploder
Always wanted to try making exploding meshes, finally had time for a small test version.. Info – Shortcut to easy mesh (fake) destruction: Take each face, Create small 3D mesh piece for it (extrude/add vertice(s) backwards from face normal), Add rigidbody, Done! – Used this […]
1
2013
Testing OnParticleCollision()
Testing the new 4.2 feature, shuriken particle collision event: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html Collision event returns info from particle: Collider, intersection, normal, velocity http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.CollisionEvent.html Features: – Tried to make the spray look like water..but that didnt work out yet.. – Particles hit the plane, and fire that OnParticleCollision […]
Recent posts
- [GreaseMonkey] Unity Forum Fixer
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