24
2013
Shroud of the Avatar Unity Scene Jam #1
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Took part in SotA scene jam..
Had quite many problems with the scene and just sent it quite unfinished..
– About 8-10 total hours spend (most of it struggling with world machine terrain and terrain texturing/trees..)
– Used only free assets and scripts
– Didnt find any good (free) trees that work at night..(most of them were “glowing” or had white borders on billboards)
– Also not much options for free old ruins.. (jam allows to get paid assets also, maybe next time..)
– Skipped terrain painting.. had problems importing splatmaps from world machine..
– Terrain grass was floating/waving in air..
– Didnt have a good tool for painting rocks to the map in editor..
– Scene export missed some shaders and include files, had to copy them manually..
– Had planned to add monsters, some basic storyline start (player wakes up in swamp at night..etc)
Webplayer: *29mb
http://unitycoder.com/upload/demos/SotASceneJam1/ (turn your room lights off..its quite dark)
Scene jam page:
https://www.shroudoftheavatar.com/?page_id=28725
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Hi,
Could you tell me where did you find the spell system please ?
Here,
http://forum.unity3d.com/threads/145670-Announce-Action-Bars