Browsing articles from "February, 2014"
Feb
23
2014

Explosion Effect (shader)

Testing some big explosion effect with shader. Still missing most particle effects.. Info: – Vertex extrusion using noise texture & timer/distance.. – Explosion cloud + shockwave is from particle system Webplayer: http://unitycoder.com/upload/demos/ExplosionEffectShader/ Reference: Armageddon (explosions) video : http://youtu.be/Tq4o-B5vWYk?t=2m25s Shader source:  

Feb
20
2014

Beach Sand Water (shader)

Quick test for beach shader.. Inspiration from this topic: http://forum.unity3d.com/threads/229473-Wet-beach-texture Info: – Nothing much happening there, beach has moving mask to change color – Water plane has moving vertices and quite basic normal mapped transparent shader – Transparency glitches here & there.. (goes out of […]

Feb
19
2014

Unity + WebGL !!

yay! maybe oneday.. http://forum.unity3d.com/threads/227975-Shiva-3d-will-support-HTML5/page2?p=1525692&viewfull=1#post1525692 seems to be 1 year ago already.. https://github.com/ljmeijer/documentation/blob/master/content/english/api/BuildTarget.WebGL.mem And, with some imagination, combine those with: https://twitter.com/aras_p/status/430266567717171201 ^ although that could be anything.. the new lights/physical shaders, 64bit editor, new audio (as seen from unity 5 announcement) o_O

Feb
10
2014

Shadow Casting 2D

Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]

Feb
9
2014

Explosion Heatwave Distortion (unity indie)

Fullscreen heat/explosion distortion effect shader+script [View animated gif] Info: – No rendertextures used, works with unity indie, (but slower of course) – Could be possible to have multiple heatwaves on screen.. (not tested yet) – In the webplayer its bit slow moving, too strong effect […]

Feb
4
2014

Animated Fake Sprite Shadows (shader)

Interesting fake shadow effect for sprites, using modified sprite shader.. Features: – Works with animated sprites – Works without pro – Could be used as fake reflection also? – more info later.. Webplayer: http://unitycoder.com/upload/demos/FakeSpriteShadowShader/

Feb
3
2014

River Mesh Generator

Testing river mesh generation, idea is from forum topic: http://forum.unity3d.com/threads/225561-Is-there-any-way-to-have-a-river-flow-without-flow-maps?p=1502875 Webplayer: http://unitycoder.com/upload/demos/RiverMeshMakerUnity/ Features: – Start point, length, width, segment length, adjustable x-position (middle of the river), in the screenshot using Mathf.Cos(#) – Each piece/segment has UV (0,0 to 1,1) so can scroll the texture to […]

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