17
2014
Unity 5 announced
Adding here list of new features,
- Terrain SpeedTree integration
- 2D Physics effectors (point effectors attract & repel, surface effector: tangential force, area effector: directional force, platform effector: 1 way collision / zero side friction)
- Incremental Asset Bundles
- Unity homescreen (*info)
- New multi-threaded job system
- Timeline profiling
- Frame draw call debugger
- Level streaming (more info, more info#2)
- New Mecanim features (more animator API)
- More physics 2D API
- HDR Scene view
- Improved LOD groups
- Animation State machine: Transition between state machines with Entry & Exit nodes
- Ambient light scene render settings
- Animation : Direct blend trees (fully control all animation weights at runtime)
- Animation: Root motion authoring (drive any object via delta animation)
- No performance hit on non-uniform scale meshes
- Improved iOS plugin support
- FBX Importer upgrade to 2015.1
- Windows store app joystick support
- Plugin inspector settings
- Navmesh updates (new obstacle shapes)
- Compressed cubemap textures
- Asset store speed upgrades
- overhaul the game’s audio toolset (realtime mixing & mastering, tweak your mix in playmode, )
- real-time Global Illumination with Enlighten (including mobile)
- Physically based shader system
- 64-bit engine
- in-editor real-time lightmap previews
- better asset bundling
- Developers can get early access to Unity’s WebGL add-on (Unity and Mozilla today announced that they are bringing the Unity game engine to the web using the WebGL standard and Mozilla’s asm.js)
- Nvidia PhysX 3.3 (more info)
- Unity Cloud (mobile ads)
- Reflection probes
—
Screenshots: (from Nordic Game Conference videos)
—
Launch site: http://unity3d.com/5
News links:
http://blogs.unity3d.com/2014/03/18/unity-5/
http://techcrunch.com/2014/03/18/unity-partners-with-mozilla-to-port-its-popular-game-engine-to-the-web/
http://venturebeat.com/2014/03/17/unity-technologies-unveils-next-version-of-its-game-development-engine-to-make-thousands-of-3d-games-more-realistic/
http://physxinfo.com/news/12346/unity-5-announced-incorporates-physx-sdk-3-3/
http://www.polygon.com/2014/3/17/5518114/unity-5-massive-update-game-development (page has been removed..)
cache: http://webcache.googleusercontent.com/search?q=cache:www.polygon.com/2014/3/17/5518114/unity-5-massive-update-game-development
http://www.joystiq.com/2014/03/17/unity-5-revealed-includes-improved-lighting-audio/ (see comments also)
http://www.reddit.com/r/Unity3D/comments/20n54q/unity_5_announced_brings_massive_update_to_game/
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Polygon link is dead, maybe was posted by mistake. Unity3D shows nothing yet.
http://unity3d.com/5
speedtree+unity:
http://blog.speedtree.com/2014/03/1357/
shader info:
http://blogs.unity3d.com/2014/03/20/physically-based-shading-upcoming-in-unity-5-0/
More spreedtree info:
http://www.speedtree.com/unity/
speedtree for unity 5
“Slides for the @unity3d Adv. Lighting Tech talk all about GI” :
https://docs.google.com/file/d/0B11iL4IgOgWLdFhzalpmX2kzSmM/edit
“slides: physical shaders + notes”
http://aras-p.info/texts/files/201403-GDC_UnityPhysicallyBasedShading_notes.pdf
Geomerics Demonstrating Unity 5 with Enlighten (GDC 2014)
UNET, new networking for unity 5.x:
http://forum.unity3d.com/threads/238843-Unity-5-and-Networking?p=1584927&viewfull=1#post1584927
more UNET info:
http://blogs.unity3d.com/2014/05/12/announcing-unet-new-unity-multiplayer-technology/
uNet syncvar:
http://blogs.unity3d.com/2014/05/29/unet-syncvar/
All about the Unity networking transport layer:
http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/
(not unity 5 related, but new stuff anyways)
Playstation®Vita for all: The Unity for PlayStation®Mobile public preview:
http://blogs.unity3d.com/2014/04/08/playstationvita-for-all-the-unity-for-playstationmobile-public-preview/
playable webgl demos:
http://blogs.unity3d.com/2014/04/29/on-the-future-of-web-publishing-in-unity/
about webgl, substances, cross domain access:
http://forum.unity3d.com/threads/243789-Runtime-generation-of-Substance-textures-on-theWebGL-platform?p=1613422#post1613422
some scripting changes:
http://forum.unity3d.com/threads/245400-Unity-5-Beta-Insights?p=1623521&viewfull=1#post1623521
Unity5: API changes & automatic script updating
http://blogs.unity3d.com/2014/06/23/unity5-api-changes-automatic-script-updating/
“New UI has a “set native size” button, so your designs stay good looking when scaling.”
https://twitter.com/unity3d/status/467206367888297984
teleporter demo video:
http://blogs.unity3d.com/2014/05/19/teleporter-demo/
Animator component:
[x] Apply root motion (works in unity5 with 2D) *mentioned in unity live training
some small details of whats coming up,
https://twitter.com/aras_p/status/475538093467250688/photo/1
new audio system:
more audio info,
http://blogs.unity3d.com/2014/07/24/mixing-sweet-beats-in-unity-5-0/
some uGUI shaders included in the built in shader archive:
http://unity3d.com/unity/download/archive
Seems like some special uGUI shaders are pro only,
GUI-Lit-Refraction(ProOnly)
GUI-Lit-RefractionDetail(ProOnly)
Using Unity Remote with IOS & Windows:
http://forum.unity3d.com/threads/unity-remote-for-unity3d-4.163648/#post-1673412
Shiny new animation features in Unity 5.0:
http://blogs.unity3d.com/2014/06/26/shiny-new-animation-features-in-unity-5-0/
“Updates to AI in Unity 5.0”
“Unity Collaborate: The future of collaboration tools in Unity”
“New Unity Networking in 5.x”
http://unity3d.com/unite/unite2014/schedule
physx in unity 5
http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/
advanced lighting techniques (unity 5)
http://www.gdcvault.com/play/1020833/Unity-Technologies-Developer-Day-
frame debugger in unity 5.0
http://blogs.unity3d.com/2014/07/29/frame-debugger-in-unity-5-0/
about frame debugger UI:
https://twitter.com/aras_p/status/495534443877396480/photo/1
multi scene editing 5.x
http://blogs.unity3d.com/2014/08/04/multi-scene-editing/
“Unity 5.0 comes with the Script Updater; as api’s have changed, allows you to update scripts and assemblies..”
https://twitter.com/UnitZeroOne/status/497109381188943872
Hands-On with Unity 5: Physical-Based Shading, Reflection Probes, WebGL and more!
“I was told that Unity 5 had just entered beta stage yesterday.”
“I was also told expected release is at the end of the year (Nov-Dec).”
http://forum.unity3d.com/threads/unity-5-release-date.235223/page-8#post-1733278
WebGL publishing will be free!
http://blogs.unity3d.com/2014/08/14/building-and-maintaining-value-for-developers/
“Shipping pre-order betas in around 4-8 weeks from now” -Unite keynote
Unite2014: Mastering Physically Based Shading in Unity 5:
http://www.slideshare.net/RenaldasZioma/unite2014-mastering-physically-based-shading-in-unity-5
“is Unity 5 shipping with opengl 2.1? 5.0, Yes”
OpenGL 3.x/4.x in the works:
http://forum.unity3d.com/threads/unite-2014-stream.255650/page-2#post-1750569
Advanced Lighting Effects with Global Illumination
https://docs.google.com/file/d/0B11iL4IgOgWLaXpweVJxUmFvNkk/edit
asset store browser updates:
https://twitter.com/aras_p/status/507602280225337344
more info about GI:
http://blogs.unity3d.com/2014/09/18/global-illumination-in-unity-5/
webgl benchmark:
http://beta.unity3d.com/jonas/WebGLBenchmark/
“Extending Unity rendering via CommandBuffers in 5.0: blurred refractions”
https://twitter.com/aras_p/status/520564353264005120
“Extending Unity rendering via CommandBuffers in 5.0: deferred decals”
https://twitter.com/aras_p/status/520564581488689152
closed beta release notes:
http://forum.unity3d.com/threads/unity-5-is-coming-and-more.234931/page-26#post-1814491
pre-order beta, release notes:
http://unity3d.com/unity/beta/5.0/release-notes
preoder beta now available
http://blogs.unity3d.com/2014/10/27/unity-5-0-pre-order-beta-now-available/