Browsing articles from "November, 2014"
Nov
16
2014

2D A* Pathfinding (wip 4)

Didn’t find any simple 2D A* for Unity, so started converting/modifying this (Fast A-Star (2D) Implementation for C# by Christoph Husse) into Unity to use with sprites on a 2D level/map.. Current progress: – Basic A* grid works (using texture/pixels grid) – Automatically generate walkable […]

Nov
12
2014

using Visual Studio Community 2013 (Free) with Unity

“Visual Studio Community 2013 A Full-Featured IDE – FREE” (link) Some notes what it took to make it work (was pretty easy) Installing Visual Studio Community 2013 (FREE!) –    Download: http://www.visualstudio.com/en-us/products/visual-studio-community-vs –    Install (you can leave out those extras) –    Restart –    Start visual studio […]

Nov
12
2014

Draw Munching Squares

Converted this php script into unity, while trying to keep it similar to original code.. again some difference in the output but close enough.. http://rosettacode.org/wiki/Munching_squares#PHP   Source c# (MunchingSquares.cs)    

Nov
11
2014

Image To Grayscale Script

Quick test trying to convert this Basic256 script into Unity c# (trying to keep it close to original code..) maybe still some problems as the output seems darker than the example.. http://rosettacode.org/wiki/Grayscale_image#BASIC256 Source C# (Image2Grayscale.cs)

Nov
10
2014

Draw Ascii Sphere

Just for fun tried to convert this LUA script into unity c#, Original source: http://rosettacode.org/wiki/Draw_a_sphere#Lua *Note this source outputs the file into spheredump.txt file (at project root folder) C# Source ( DrawSphere.cs ) *not optimized..    

Nov
6
2014

Cave scene test

Just a quick cave scene test during few coffee breaks.. its only using unity primitives, 1 cloth and couple substance materials (+image effects on the pro version)   Webplayer (with pro effects) http://unitycoder.com/upload/demos/CaveScene/ (~1mb) Without image effects (unity indie) With pro Image Effects (unity pro) […]

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