17
2015
Island Scene Test
Now that rendertextures are free, time to add (almost) all image effects to the camera.. 🙂
Trying to build small island scene, using only free materials..
TODO:
– Better terrain
– Better water
– Better sand material
– FPS Controller
– Rocks, vegetation, fix palm trees rotation
– Add distant island at horizon
– Sounds
– …
List of resources used:
– Built-in Environment asset pack (Palm SpeedTree is included there, default water4 currently used, and default image effects)
– Tactical Hatchet (pbr) : http://www.turbosquid.com/FullPreview/Index.cfm?ID=892841&seo=0
– (To be used) Viking village : https://www.assetstore.unity3d.com/en/#!/content/29140
– Free PBR Substance Material pack : https://artbysebastianschulz.wordpress.com/2014/12/12/free-pbr-substance-material-pack/
– more to be listed here..
—
References:
– Founded quite similar beach here: Beach photo
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When I had used image effects first time I felt like child with new toys. I had run through almost all of my games and checked, how would they look like if I add.. Anyway, if you would like to see some freaky effects, take a look http://startunity3d.blogspot.com/2014/11/image-effects-examples-in-my-games.html
Extented Global Fog (free)
http://forum.unity3d.com/threads/extended-global-fog-unity5.313358/
should try this also,
SMAA filter:
https://github.com/Chman/SMAA-Unity
Would be useful also,
“AwesomeBump is a free and open source program designed to generate normal, height, specular or ambient occlusion, roughness and metallic textures from a single image”
http://awesomebump.besaba.com/
Nice example. Can I ask you how you made the foam and the nice transition between the water and the beach please? 🙂
its the default Water4 from unity, there is material setting for edge/shore
“WaterProDaytime shader to include the foam you wanted along the shorelines.”
http://forum.unity3d.com/threads/water-foam-shoreline-shader.347107/#post-2248590