Browsing articles from "July, 2016"
Jul
24
2016

Enter Play Mode with F5 key

Woaaah! Been waiting for this feature since VB5.. to have unity enter playmode with F5 key! *Same key can be used to stop play mode also Founded pretty much ready script from unity answers, removed the secondary shortcut and added check for if in playmode, […]

Jul
23
2016

Using RenderDoc with Unity (graphics debugger)

“RenderDoc is a stand-alone graphics debugging tool” Getting Started – Download standalone https://renderdoc.org/builds – Install it – Start Unity 5.3 or later (I tested with 5.4beta.f2) – Right click over the Game- or Scenewindow title, RenderDoc option should be displayed in the menu, Select it […]

Jul
19
2016

Decode QRCode with ZXing.net + Unity

Simple example to decode QRCode from texture image. – Download XZing.net from http://zxingnet.codeplex.com/ – Unzip, Copy zxing.unity.dll from Unity/ folder into your Unity project (create Plugins/ folder and place the dll there) – Download some QRCode image, like: – Create new script (see source below) […]

Jul
5
2016

Android: MissingMethodException: Method not found: ‘Default constructor not found…

Suddenly started getting these error messages on device (build worked fine otherwise, but tcp socket stopped working) You can view device log with command line> adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG Solutions: – Use IL2CPP build instead of Mono2x – Or, set Stripping […]

Jul
4
2016

Unity Forums Maintenance 24hrs

24hrs downtime oO, oh-no.. what to do in the meantime? – Watch new Unite Videos : https://www.youtube.com/user/Unity3D/videos – StackOverFlow Unity : http://stackoverflow.com/search?tab=newest&q=unity3d – Try the new 2D Preview build, tilemaps are fun : http://forum.unity3d.com/forums/2d-experimental-preview.104/ – Coding challenges: https://www.codingame.com/ , https://www.hackerrank.com/   #sadpanda #fails Vote here to revert […]

Jul
3
2016

Fake Tube Light Shader

Tried to test idea about tube lights (or “line light”), by using custom lighting in shader, you could sample the light several times from different positions/angles, so that it looks like the light is not just a single point. (not really working here properly yet, […]

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