Browsing articles from "December, 2016"
Dec
29
2016

Advanced Voxel Terrain

Another version of the old marching cubes terrain, this one has more features.. See images #3-7 in the old post : https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ todo: – Should convert this to c#, then do some cleanup.. – Add more info/instructions sources: https://github.com/unitycoder/VoxelTerrainAdvanced

Dec
24
2016

Voxel Terrain

Uploaded the old source for the marching cubes voxel terrain package (from https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ ) Replaced the old shader with unity 5 compatible version, also should convert the .js into c# someday.. *Note: its now converted, thanks to “SimpleRookie” (see comments below) Instructions: – R = […]

Dec
10
2016

[LudumDare37] One Room

Some progress in the LD37 jam, see webgl demo below! Screenshot above is showing grid movement and enemy cube following the player.. Current idea is – Small single dungeon room that you have to survive and do *something*..? — WebGL player: https://unitycoder.com/upload/demos/LD37/webgl/ LD Entry: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=27533 […]

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