15
2012
Xiaolin Wu’s line algorithm to Unity Javascript
Converted this function to Unity3D Javascript : http://en.wikipedia.org/wiki/Xiaolin_Wu%27s_line_algorithm (Still has few bugs left..see that vertical line in screenshot..) Webplayer: coming later Can anyone find the error in this code? Why doesnt it draw vertical lines..? !note, couple lines are commented out, swapping x<>y, if I […]
14
2012
2D Fluids with Cellular Automata
2D Fluids test.. Trying to make water like this (see forum link), but in 2D (like the original java link there) First version works.. but using SetPixel, which is slow.. *Updated screenshot, added webplayer Currently its drawing those boxes with setpixel.. *Check also the newer […]
14
2012
Walking Block Rotation
Testing rotating / walking block code.. (as seen in many puzzle games) Current progress: – Screenshot: Step.1 and Step.2 (going towards right direction) – Can walk one direction.. – Need to add smooth movement (now it rotates 90 degrees instantly) *This one failed.. not going […]
8
2012
Object placement & pickup with mouse
Testing.. related to this topic: http://forum.unity3d.com/threads/118581-Placing-object-on-mouse-down Controls: Left mouse button, place object While placing object, hold mousebutton down to keep moving the object With left mouse button, you can pick previously added objects (hold button down to move them) Webplayer: (flash) http://unitycoder.com/upload/demos/mMousePlacementPick1/ Download example scene: […]
7
2012
Deflector (proto)
Delfector concept demo..(kind of) Play the original game here > http://c64s.com/game/809/deflektor/ Webplayer: (flash) http://unitycoder.com/upload/demos/mDeflectorProto1/ *Lens flare seems to be bugged in flash player.. Download source: coming later..
6
2012
Noob Triangulator (js)
Testing mesh (triangle) generation.. (screenshot: random mesh plane) The REAL Triangulator is here: http://wiki.unity3d.com/index.php/Triangulator (it can handle complex shapes etc.) My javascript triangulator works by adding 1 vertex in the middle, and every triangle will point to it. I was thinking could use this for drawing […]
4
2012
Fake 2D Realtime Raycast Shadows (for unity free version)
Testing another way of doing realtime 2D shadows, by casting rays from the player position, then create “light” polygon to the area where we can see. More info later, need to test few things (using setpixels & shader? or using different shader for better light […]
2
2012
Fake 2D Realtime Shadows Shader (for unity free version)
Testing 2D realtime shadows (shader based), works with unity free version. More tests later.. (in that screenshot, there is 1 spotlight and objects which cast shadow behind them) Current version kind of works with spheres..need to adjust shader for other shapes. Webplayer: (added 14.01.2012) http://unitycoder.com/upload/demos/mShadowShaderFake1/ […]
2
2012
Precalculated Sin Cos Arrays
In the old days (blitz basic, qbasic..) these lookup tables were quite useful! Download test scene: (moving sphere..Note! saved with Unity3D v3.5) mSinCosTables.unitypackage Source: (javascript, attach it to some object to see it moving..)
29
2011
Hill Climbing AI *Update#2
Testing Hill Climbing AI (work-in-progress) Read more: http://en.wikipedia.org/wiki/Hill_climbing & https://web.archive.org/web/20160310222458/http://sgd.cs.colorado.edu/wiki/Collaborative_Diffusion & https://web.archive.org/web/20190412040359/http://www.agentsheets.com/Applets/ultimate-pacman/readme.html Basic idea is that the monsters will find you based on the “hill” height. They keep moving towards the highest point, which is the player. As you can see from the image, the […]
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