Browsing articles in "Demos"
Mar
18
2012

Texture Paint with Soft Brush

Now that the Android Basic is free, trying to make a simple multi-finger painter program as a test.. Current features: – Orthographic camera, with full view sized drawing plane (see forum: Creating plane of dynamic sizes) – Special shader that uses that drawing texture as […]

Mar
17
2012

Explosion Lava (?) Shader (test)

Uhm..failed. This was supposed to look like explosion (as in this pdf: GDC2012 Unity+DX11, page 62) well..atleast founded a simple way to create lava textures: http://www.photoshopatoms.com/effects/creating-a-lava-texture-from-scratch/ Its just a highres sphere, with animated vertex extrude shader.. Webplayer: http://unitycoder.com/upload/demos/ExploBallShaderTest1/ Download source: mExploBallScene.unityPackage Images used in the […]

Mar
15
2012

Fake Realtime Shadows With Surface Shader

Yes! After several hours of shader errors, finally got this working, fake realtime shadows using shader (2D) Its using obstacle map texture (see image#2), so thats the 1st downside of it, but still better than nothing.. More info later.. Ideas to try: – Blur the […]

Mar
10
2012

Fake Illumination Based on Object Texture Color

Testing how it would look, if objects “illuminate” light around them (using colored lights), based on texture colors.. Version#1 (info) – On startup, script goes thru target object vertices, triangles, normals, uv’s and creates colored lights – Currently using point lights, should be better with […]

Mar
6
2012

Camera Shaders

yay..took few hours just to get this working: Render a whole camera view with one shader. It should be simple, but the documents wont give any examples: Camera.RenderWithShader Main image is showing vertex-depth-shader seen with camera (its modified version from one of these unity replacement […]

Feb
25
2012

Mesh Box Reference : Vertices / Triangles / UV / Normals

Mesh Box Reference Image If you want to build a simple mesh box with scripts in Unity, this kind of image helped me to understand how it works.. Also have a look of the ChunkRender example, how it builds the mesh by adding 4 vertices […]

Feb
25
2012

Camera Panning

Testing camera pan (hold button down, pan view..) Actually the code is 99% from here: Angry Spheres.. Current features: – Pan with left mouse button (would be better with middle..or when holding space down) – This is “global panning” (z is locked), not taking account […]

Feb
25
2012

Particle Paint v1.0

Testing particle painting..(with shuriken mesh particles) Plant & Stone mesh+textures from: Advanced Terrain Shaders v2 Just for fun(?) the ground is using wipe transition shader Current features: – Paint with mouse (raycast) – Offset from surface – variable – Random rotation for particles placed – […]

Feb
19
2012

SeaShoreShader (test)

Testing something similar to this ( http://unitycoder.com/blog/2012/02/12/fake-water-shader-refraction/ ) but for sea & beach. (its all-in-one-shader & all-in-one-mesh for unity indie..) Current features v1.0: (main image^) – Looks horrible – Beach texture – Sea surface texture (uv-animated, with some distortions) – Surface Hue property Ideas: – […]

Feb
15
2012

DummyCraft / Chunk Renderer (js)

Yay..somebody has started a minecraft-style terrain tutorial here: http://www.blocksters.com/node/57 Converted the ChunkRenderer to unity javascript and it worked!..Oo (see image#1) (now just waiting for the next parts of the tutorial..) While waiting, added other sides for the planes + uv (see main image ^) Its […]

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