11
2024
MotionVector Effect: Object “disappears” when paused
Tried to make similar effect like this:https://x.com/80Level/status/1866460357566370049 Looks ok, took some effort to find motionvector info.. Source: (shader and blit script)https://gist.github.com/unitycoder/2b39d009505895169ef0fd34fe9b3aa2 Resources:– Noise texture generator: https://tools.unitycoder.com/RandomNoiseTextureGenerator/– 512×512 noise texture: https://github.com/unitycoder/GraphicsAndTexturesThatYouAlwaysNeed/blob/master/Noise/RandomGrayscaleNoise512x512.png Making of:
19
2023
2 Sided Lighting for Sprite Diffuse Shader
Interesting question athttps://forum.unity.com/threads/making-normal-maps-work-on-both-sides-of-a-2d-sprite-in-3d-space.1507538/ Made quick test with BiRP, modified sprite surface shader, with custom lighting (added “abs” into dot normal).. Source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Sprites/Diffuse%20(2%20Sided%20Light).shader#L48
19
2021
Old School Scrolling Text with Shaders, RenderTexture
Tried to make scrolling text using shaders and text mesh, video below (results at 59 mins -> ) Shader Sources:(one for text mesh, one for UI RawImage that displays camera view as rendertexture)
9
2021
Shader Effects Test
Inspired from https://twitter.com/chiba_akihito/status/1438088953878302725 Part #1 (Project sources) Part #2 (source not available)
27
2021
Boat Attack URP Water: Add Underwater surface flip
Just modify 2 lines from the scripts and you get visible waterplane when going below surface. The idea is to check camera Y position, if below 0, flip normal and flip matrix for mesh. Boat Attack Project:https://github.com/Unity-Technologies/BoatAttack Inside Water.cs & PlanarReflections.cs replace these 2 lines:
4
2020
LineRenderer with Outline Shader
Tried using sprite outline shader with LineRenderer, works surprisingly well References:Sprite shader source: https://forum.unity.com/threads/help-to-find-an-asset-solution.755273/#post-5246960 (2nd shader in that post)Forum topic: https://forum.unity.com/threads/achieve-a-stroke-transparent-effect-with-the-line-renderer.999682/
18
2020
Shader: Color Cycling
Color Cycling Shader test, because. Shader Source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Effects/ColorCycle.shader How it works?Gray color value is used to pick color from the gradient, if gray texture pixel is 0.5, then you get that turquoise color from gradient texture.
13
2020
Shader: Scrolling Texture With Fill Amount (line renderer)
Quick test shader for this thread https://forum.unity.com/threads/smooth-filling-of-the-2d-pipe-with-texture.845848/#post-5584480 Shader source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Patterns/ScrollingFill.shader Sample fbx file (used in screenshot)https://github.com/unitycoder/BlogUploads/blob/master/models/lineuv.FBX
5
2020
Shader: Drawing Circles Pattern
Drawing Pattern of Circles in shader. (test for this forum topic) Shader:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Patterns/CirclesPattern.shader References:– Drawing Shapes : https://thebookofshaders.com/07/– Drawing Patterns : https://thebookofshaders.com/09/
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