Browsing articles in "Tutorials"
Oct
30
2014

Unity5 Tips & Tricks

Collecting links to Unity5 related tips & tricks. Please note that many things could change in the coming versions.. (Feel free to post comments if you find some more tips) > Unity5 Upgrade guide (docs) LIGHTING, GI & BAKING – Slow terrain baking? (forum link) […]

Oct
28
2014

Oculus DK2 + Unity Indie

Oculus now works with Unity Indie (free) also! (For example using v4.5.5) Quick start: Register as Oculus developer – https://developer.oculusvr.com/   Connecting the device – Quick start guide: http://static.oculusvr.com/sdk-downloads/documents/DK2_Quick_Start_Guide.pdf – Install Oculus runtime from: https://developer.oculusvr.com/?action=dl – Usually need to restart computer after it’s installed – […]

Oct
26
2014

RenderTextures with Unity Indie (Desktop only)

Bloom Effect + Unity Indie =  http://www.dramabutton.com/ Most of the image effects seem to work with Unity Free (using Patch Release 4.5.5p2) I guess its because of Oculus now works with Unity Indie: “Oculus 0.4.3 Beta (10/24/2014) – Added support for Unity Free in Unity […]

Oct
12
2014

2D Visibility / Shadow

Started converting this 2D visibility/light script ( http://ncase.me/sight-and-light/ ) to unity, finally some progress! btw. lines are drawn using GLDebug from : http://www.unity3d-france.com/unity/phpBB3/viewtopic.php?f=24&t=5409 Unity forum thread: http://forum.unity3d.com/threads/2d-visibility-shadow-free.275698/ — TODO: – Quad segments are currently crossed.. – Fix mesh generation *Temporary fix:  insert extra boxes outside […]

Sep
10
2014

New UI: Full View Image Panner

New UI:  Image Panner Tutorial (where scrolling area scales to full camera view size) with ZERO lines of code 🙂 Requires 4.6.0 Beta (17 or 18) : http://unity3d.com/unity/beta/4.6 Tutorial steps •    Add new canvas from menu: GameObject / UI / Canvas •    While Canvas gameobject […]

Aug
31
2014

[Beginner] Instantiate objects at random positions

**This is our first guest post, simple beginners tutorial for spawning (instantiating) objects at random positions: ——————————- ——————————- Hello, my name is Liviu Globa i’m an indie developer, making games for about 4 years in Unity. I would like to show you some tips that […]

May
29
2014

Unity + Wii Balance Board

Some notes/links on how to connect Wii Balance Board with Unity & windows pc. (main image from wikipedia) Setting it up: – You need bluetooth on your pc (you can use USB bluetooth adapters also) – WiiBalanceBoardWalker comes with testing tools, to check if connection […]

Apr
8
2014

Publishing from Unity to PS Vita

Started making tutorial notes for Publishing to PS Vita, but got stuck because the device doesnt allow using other account..(you would have to format the whole thing and its not my device so I cannot do that..) Ok, some progress.. now waiting for publisher key […]

Feb
10
2014

Shadow Casting 2D

Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]

Feb
3
2014

River Mesh Generator

Testing river mesh generation, idea is from forum topic: http://forum.unity3d.com/threads/225561-Is-there-any-way-to-have-a-river-flow-without-flow-maps?p=1502875 Webplayer: http://unitycoder.com/upload/demos/RiverMeshMakerUnity/ Features: – Start point, length, width, segment length, adjustable x-position (middle of the river), in the screenshot using Mathf.Cos(#) – Each piece/segment has UV (0,0 to 1,1) so can scroll the texture to […]

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