Browsing articles in "Tutorials"
Jan
27
2017

Using ImageMagick with Unity

Using ImageMagick with Unity is now possible with the .NET wrapper (github) Tutorial: Add watermark to image – Download required DLL files from https://magick.codeplex.com/releases/view/630360 (I used Magick.NET-7.0.4.400-Q8-x64.zip) – From the zip file, copy “net20\Magick.NET\Magick.NET-Q8-x64.dll” into your Unity project Assets/Plugins/-folder – From the zip file, copy […]

Nov
22
2016

Publish .ipa file from Windows PC to iOS without Mac

With Unity Cloud Build service, you can create iOS apps, without ever needing Macintosh+XCode! First steps – Register as an Apple Developer : https://developer.apple.com/programs/enroll/– Join Unity Cloud Build (if you haven’t already) : https://unity3d.com/services/cloud-build– Follow cloud build instructions there, its quite simple to setup iOS […]

Nov
4
2016

Using Accord.NET with Unity

While looking for Harris Corner Detection examples, without using openCV, founded this framework: “The Accord.NET Framework is a machine learning framework combined with audio and image processing libraries completely written in C#” Website: http://accord-framework.net Github: https://github.com/accord-net/framework *Note: There is updated tutorial here with images: https://github.com/accord-net/framework/wiki/Unity […]

Nov
3
2016

Lots of Exciting New Unity Stuff Coming Up!

Lots of good stuff announced by Unity this week, here’s compilation of them: Demo Assets – Adam Demo assets released [link] New Preview Builds – Navigation Preview Build (Finally Runtime navmap baking!!!!!!!!!!!!111) [link] – Nvidia Build : VR SLI, Multi-res Shading, Lens Matched Shading, and […]

Oct
7
2016

Adding Custom Script Templates

Adding custom script templates is quite simple: – Create your custom script – Replace all class name strings with #SCRIPTNAME# (this will get replaced by the new created script name) – Move the script file under your unity installation folder: \Unity\Editor\Data\Resources\ScriptTemplates\ – Rename “YourScript.cs” into […]

Sep
29
2016

Using XBox One Kinect with Unity

  *main image: Kinect GreenScreen example scene Setting up Kinect with Windows 10 – connect to pc (using adapter) – Driver installs automatically and you are Done 🙂 – You can test it with these apps: 3d scan: https://www.microsoft.com/en-us/store/p/3d-scan/9nblggh68pmc 3d builder: https://www.microsoft.com/en-us/store/p/3d-builder/9wzdncrfj3t6   Using Kinect […]

Jul
23
2016

Using RenderDoc with Unity (graphics debugger)

“RenderDoc is a stand-alone graphics debugging tool” Getting Started – Download standalone https://renderdoc.org/builds – Install it – Start Unity 5.3 or later (I tested with 5.4beta.f2) – Right click over the Game- or Scenewindow title, RenderDoc option should be displayed in the menu, Select it […]

Jul
19
2016

Decode QRCode with ZXing.net + Unity

Simple example to decode QRCode from texture image. – Download XZing.net from http://zxingnet.codeplex.com/ – Unzip, Copy zxing.unity.dll from Unity/ folder into your Unity project (create Plugins/ folder and place the dll there) – Download some QRCode image, like: – Create new script (see source below) […]

Mar
1
2016

Latitude Longitude Position On 3D Sphere (V2)

This is just a c# conversion and few updated notes for the old post : http://unitycoder.com/blog/2011/08/09/latitude-longitude-on-3d-sphere/ Instructions – Attach the script below to your sphere (Unity sphere UV mapping is not suitable so I downloaded this sphere model and scaled transform to 5) – Add […]

Feb
23
2016

UI Scroll View automatic Content height

“Hidden” inside the docs ( http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here’s images how to use it: – Add “Vertical Layout Group” and “Content Size Fitter” components to the Content […]

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