Oct
30
2014

Unity5 Tips & Tricks

unity5_tips

Collecting links to Unity5 related tips & tricks. Please note that many things could change in the coming versions..
(Feel free to post comments if you find some more tips)

> Unity5 Upgrade guide (docs)

LIGHTING, GI & BAKING

– Slow terrain baking? (forum link)
– About Precompute, Baking, Lighting settings (forum link)
– Realtime GI for moving interiors (forum link)
– Precompute time? Use GI-chart view (forum link)
– Adjust GI cache size (default is 25gb) (forum link)
– How to increase lightmap resolution? (forum link)
– Directional Lightmap features explanation (forum link)
– Distance shadows with Enlighten (forum link)
– Point light shadowing work around (forum link)

WEBGL

– About build size (forum link)
– Calling external js function (forum link)

NEW STANDARD MATERIAL, SHADERS

– Car material settings example (forum link)
– Getting substances to work (forum link)
– Smoothness, Roughness, Albedo &  Specular values (forum link)
– Scale handling in shader (forum link)

PROFILER, STATS

– Timeline profiler (forum link)
– Stats window : Batches (forum link)

COMING FEATURES

– Runtime reflection probes (forum link) *Already in 5.0.b14
– GI Support for spot- & pointlights (forum link)
– PBS Calibration scene, later in asset store (forum link) *Already in store (asset store link)
– PowerVr Path Tracing (forum link)
– Hardware instancing (terrain grass/trees) (forum link)


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