Browsing articles in "Uncategorized"
May
12
2019

Using SharpCompress in Unity

If you need to work with zip/rar/tar/gzip packages, can use SharpCompress to handle opening or creating those files. Compile SharpCompress DLL (unless you can find it online somewhere) Download project https://github.com/adamhathcock/sharpcompress Unzip and open in VisualStudio (i used 2017) Security warning, press ok Security warning, […]

May
9
2019

Creating Single .EXE from Unity Build Files

Using Enigma Virtual Box https://enigmaprotector.com/en/downloads.html – Select input file name: (This is .exe file from unity build)– Enter output file name: (this is the output single exe file) *This MUST be same as the original .exe file name, so that data folder gets found.– Click […]

Apr
25
2019

Simple Image Tracking AR Android app using Vuforia

How to build simplest possible android AR app in “few” steps. ( No coding at all! ) Download Unity 2018.3.x https://download.unity3d.com/download_unity/06548a9e9582/UnityDownloadAssistant-2018.3.13f1.exe Install with these 3 options selected: [x] Unity, [x] Android Build Support, [x] Vuforia support. *Visual studio might be listed here also, if you […]

Mar
2
2019

Create Gradient Texture From Array of Colors

Small tool to generate gradient Texture2D from array of colors. (Note: maximum colors is 8, since it uses unity Gradient internally ( https://docs.unity3d.com/ScriptReference/Gradient.html ) Source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Texture/GradientTextureMaker.cs Example usage script: (attach script to some 3d object)https://gist.github.com/unitycoder/f7ea9019bb67b7042efbd08f0f4fa785

Mar
14
2018

QuickStart: Unity Visual Shader Editor

tl;dr, use beta10+, install Render-pipelines-lightweight with Package Manager, create/rendering/lightweight pipeline asset, assign it to graphics settings, create/shader/unlit graph, double click to edit in visual editor! Install & Use Visual Shader Editor – Download and install Unity Beta : https://unity3d.com/unity/beta-download – Create New Empty Project – […]

Oct
20
2017

Android Build Error: Error: String types not allowed (at ‘configChanges’..

Tried to build simple Cardboard + GVR scene with Unity 2017.3b4, but kept getting this error: CommandInvokationFailure: Failed to re-package resources. ***\android-sdk\build-tools\25.0.2\aapt.exe package –auto-add-overlay -v -f -m -J “gen” -M “AndroidManifest.xml” -S “res” -I “***android-sdk\platforms\android-23\android.jar” -F bin/resources.ap_ –extra-packages com.google.vr.cardboard:com.unity3d.unitygvr -S “***Game\Temp\StagingArea\android-libraries\gvr\res” -S “***Game\Temp\StagingArea\android-libraries\unitygvr\res” stderr[ AndroidManifest.xml:5: […]

Jan
27
2017

Using ImageMagick with Unity

Using ImageMagick with Unity is now possible with the .NET wrapper (github) Tutorial: Add watermark to image – Download required DLL files from https://magick.codeplex.com/releases/view/630360 (I used Magick.NET-7.0.4.400-Q8-x64.zip) – From the zip file, copy “net20\Magick.NET\Magick.NET-Q8-x64.dll” into your Unity project Assets/Plugins/-folder – From the zip file, copy […]

Nov
3
2016

Lots of Exciting New Unity Stuff Coming Up!

Lots of good stuff announced by Unity this week, here’s compilation of them: Demo Assets – Adam Demo assets released [link] New Preview Builds – Navigation Preview Build (Finally Runtime navmap baking!!!!!!!!!!!!111) [link] – Nvidia Build : VR SLI, Multi-res Shading, Lens Matched Shading, and […]

Aug
25
2015

Unity Answers Custom CSS Style

Custom CSS style for new Unity Answers website (using Stylish plugin) Features: – General cleaning up of clutter – Add all line numbers to code – More towards stackoverflow style & fonts – … Before   After (using custom style)   Custom.css: *still work in […]

Aug
8
2015

Ludum Dare Theme Slaughter with keyboard

Quick & dirty GreaseMonkey script (for Firefox) to use Ludum Dare voting page with arrow keys (left = good, right = bad, down = slaughter) Added also TextToSpeech (reads the theme name), commented out by default, see below. This file contains bidirectional Unicode text that […]

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