23
2014
Mecanim + Nav Mesh Pathfinding
This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]
22
2014
Custom Terrain Shader: Sharp Blending
Modified terrain shader for sharp blending. Tutorial: – Download terrain shader sources for your unity version: http://unity3d.com/unity/download/archive – Copy “DefaultResourcesExtra\Nature\Terrain\TerrBumpFirstPass.shader” into your project – Rename the “TerrBumpFirstPass.shader” into “”TerrBumpFirstPassCustom.shader” – Edit “TerrBumpFirstPassCustom.shader” – Find line: – Replace with: *So we get this shader under custom […]
16
2014
Overlay Diffuse Shader
<<< Left : Overlay shader | >>> Right : Default diffuse shader Problem: – Players gun clips through walls and […]
6
2014
[LudumDare31] Entire Game on One Screen
huh, at least the snowman didnt win 🙂 Webplayer: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27533 — *Get Unity Pro trial, if they are still available: https://unity3d.com/gamejams/LD31 TODO: – Game BUGS: – Skills are not saved between levels.. – Totem king doesnt drop items – Exit portal not always visible? […]
4
2014
Giveaway: Create Texture Asset (finished)
Asset store now has Voucher system, should test it out.. *Finished! So, first 12 persons to post a comment here will get asset store voucher for this package: https://www.assetstore.unity3d.com/en/#!/content/9852 Link to blogpost: http://unitycoder.com/blog/2013/07/12/assetstore-createtexture/ *Send feedback there * 12 is the limit in store ** Make […]
2
2014
One liners: Simple Pause
Simple pause script for quick testing: – When P key is pressed, Time.timeScale value is toggled between values 0 (pause) and 1 (default) How to use: – Create new script file (c#) – Name it as “PauseMode” – Copy & paste the contents below (or […]
16
2014
2D A* Pathfinding (wip 4)
Didn’t find any simple 2D A* for Unity, so started converting/modifying this (Fast A-Star (2D) Implementation for C# by Christoph Husse) into Unity to use with sprites on a 2D level/map.. Current progress: – Basic A* grid works (using texture/pixels grid) – Automatically generate walkable […]
12
2014
using Visual Studio Community 2013 (Free) with Unity
“Visual Studio Community 2013 A Full-Featured IDE – FREE” (link) Some notes what it took to make it work (was pretty easy) Installing Visual Studio Community 2013 (FREE!) – Download: http://www.visualstudio.com/en-us/products/visual-studio-community-vs – Install (you can leave out those extras) – Restart – Start visual studio […]
12
2014
Draw Munching Squares
Converted this php script into unity, while trying to keep it similar to original code.. again some difference in the output but close enough.. http://rosettacode.org/wiki/Munching_squares#PHP Source c# (MunchingSquares.cs)
11
2014
Image To Grayscale Script
Quick test trying to convert this Basic256 script into Unity c# (trying to keep it close to original code..) maybe still some problems as the output seems darker than the example.. http://rosettacode.org/wiki/Grayscale_image#BASIC256 Source C# (Image2Grayscale.cs)
Recent posts
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
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