24
2012
Ray Tracing & Photon Mapping (Unity3D C#)
Converting some ray tracing code from java/processing (original source by Grant Schindler/2007) 1st version works fine already, just missing the user interactions.. (and its quite slow at the moment) Current progress: v1.0 – 512×512 render: time 23.65258s (got it down to 16.54801s, if disable preview […]
7
2011
Real-time 3D Perlin Noise (Unity3D C#)
Real-time 3D Perlin Noise converted from a silverlight/c# code to Unity C#. Actually I wanted to do this kind of normal mapped waves effect, but it didnt work yet.. see blender video: iWave + Dynamic Paint: http://www.youtube.com/watch?v=SO8obet1Qe4 This could be used for many things: – […]
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