5
2022
Using OPEN AI GPT-3 API in Unity
** 10.01.2023: New example project here, uses webrequest, doesn’t require any DLL files https://unitycoder.com/blog/2023/01/10/using-openai-api-with-webrequest-from-unity/ ** Download OpenAI dll (netstandard2.0): https://www.nuget.org/packages/OpenAI/ (*click Download Package on right side) Download required (netstandard2.0) dll files: https://www.nuget.org/packages/Microsoft.Bcl.AsyncInterfaces/ https://www.nuget.org/packages/System.Threading.Tasks.Extensions/ https://www.nuget.org/packages/System.Runtime.CompilerServices.Unsafe/ Unzip downloaded *.nupgk files (using 7zip, or rename them as *.zip) […]
8
2013
Book: Unity 4.x Game AI Programming
Started reading “Unity 4.x Game AI Programming” Chapter 1 : Introduction to AI That was quite a brief intro.. But A* was eplained in a bit more detail. No coding yet.. lets continue.. Supplied example projects work fine with 4.x. Overall feeling of the book: […]
15
2013
RAIN{indie} AI: Simple Waypoints Tutorial (1)
Made a small tutorial pdf while testing RAIN{indie} AI system. (its free and works with unity indie!) Going to try to implement it on the perlin dungeons later and have to try rest of the features too (like navmesh). Goal of the tutorial was to […]
29
2011
Hill Climbing AI *Update#2
Testing Hill Climbing AI (work-in-progress) Read more: http://en.wikipedia.org/wiki/Hill_climbing & https://web.archive.org/web/20160310222458/http://sgd.cs.colorado.edu/wiki/Collaborative_Diffusion & https://web.archive.org/web/20190412040359/http://www.agentsheets.com/Applets/ultimate-pacman/readme.html Basic idea is that the monsters will find you based on the “hill” height. They keep moving towards the highest point, which is the player. As you can see from the image, the […]
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