20
2015
Rotating Sphere By The Moved Distance
How to rotate sphere based on the distance its moving. As in: http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WS1a9193826455f5ff-3a29af00119afd28e95-4398.htm Source: *Angle formula solved by ‘Denamond‘ This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that […]
17
2015
Radial Slider UI Test
Quick test for radial UI slider, with color lerp & value display. TODO: – Allow starting from any angle (now 0 is at left middle) – Options: Value display on/off, Color lerp on/off – And other features from : http://anthonyterrien.com/knob/ WebGL player: http://unitycoder.com/upload/demos/RadialSliderUI/ Sources: radialsliderUI.unitypackage […]
20
2013
Fake Circular Shadow Casters
More fake shadow tests.. (currently works from one direction only) Info: – Lets say all of your shadow casting objects are spheres/circular, then we could calculate what area is not visible based on the distance & angle from the player to spheres (or so I […]
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