Browsing articles tagged with " clouds"
Aug
12
2012

Sea Surface Water Shader

New test for a sea surface shader.. still some problems there.. (based on this webgl water) Webplayer: http://unitycoder.com/upload/demos/seashader2/ Download source: later..

Aug
9
2012

Real Fake Clouds 3D

Real Fake Dynamic 3D Clouds..its pretty much the same as previous cloud test, except that this one is in 3D. If the clouds are low enough, they can hide mountains inside them too (its just too transparent right now..see image #2) Features: – Clouds are […]

Aug
6
2012

Dynamic Clouds + Cloud Shadows on Terrain

Adding more stuff to the previous cloud test, now with fake shadows. (scene works with unity indie) New features: – Animated sky cloud shadows on terrain – Bugs: Currently the clouds are not perfectly aligned.. – Shadow strength can be adjusted (now its 0.5 for […]

Aug
2
2012

Animated Clouds Shader + SkyDome

Testing (fake) animated clouds shader & 3d skydome.. actually looks quite nice already! (original shader is from some dx11 c++ tutorials) Info v1.0: – Scrolling seamless cloud texture + perlin texture (shader) – Skydome 3D mesh (UV mapping is bit broken, its mirrored on the […]

Mar
20
2012

Clouds using Particles

Testing clouds with particles (after seeing this: “Clouds – mr.doob“) If you look at the source, it seems they are using 8000 planes and custom shader (should be easy to port in unity..) Problem with particles is that they start to turn near camera, as […]

Nov
7
2011

Real-time 3D Perlin Noise (Unity3D C#)

Real-time 3D Perlin Noise converted from a silverlight/c# code to Unity C#. Actually I wanted to do this kind of normal mapped waves effect, but it didnt work yet.. see blender video: iWave + Dynamic Paint: http://www.youtube.com/watch?v=SO8obet1Qe4 This could be used for many things: – […]

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