9
2012
Enemy Visibility Cone (idea)
Testing one visibility cone idea for enemies. (later will check what other solutions there are..) Code: If enemy stays inside blue trigger area (attached to player) then If enemy view angle is towards the player (within view angle range) then Do Linecast(s) to player bounding […]
15
2012
Raycast Visibility 2.2
This is just a updated version of the: fake realtime raycast shadows (its not really shadows though..) Features in v2.0 Mesh is pre-build In update loop we just modify the existing vertices (no need to triangulate, create uv’s, etc in every frame) 50000 raycasts starts […]
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