Browsing articles tagged with " mesh"
Aug
7
2013

Procedural Tree Mesh Generator (wip)

Small test for doing procedural trees.. (screenshot showing trunk with resolution 8 and 5 sides..) Current features: – Trunk creation: adjustable height, height segments, resolution (amount of “sides”) – Using quads – Perlin noise rotations for trunk direction – Adjustable root segment radius multiplier (so […]

Aug
2
2013

Poor man’s Mesh Exploder

Always wanted to try making exploding meshes, finally had time for a small test version.. Info – Shortcut to easy mesh (fake) destruction: Take each face, Create small 3D mesh piece for it (extrude/add vertice(s) backwards from face normal), Add rigidbody, Done! – Used this […]

Apr
14
2013

Heightmap Chunk

Saw this in the forums (simpleminecraft), sounds interesting!. Havent looked at their sources yet, but made own test version first.. Current version: – Single chunk.. – Chunk creator (random or perlin) – 2D array for grid heights – 3D array for grid cell types – […]

Mar
27
2013

Editor Mesh Helper Gizmos

Started making a mesh helper editor script. Should be useful to see the mesh details easily.. Current features: – Display selected object details (DrawGizmo) – Draw green boxes on vertex locations (Handles.DotCap) – Display vertex number and UV info (Handles.Label) – Label position is affected […]

Mar
13
2013

Three.js PlaneGeometry.js to Unity C#

Converted this THREE.js PlaneGeometry.js (by mr.doob) to Unity c# (its similar to CreatePlane from unity wiki, but more limited) Current version: – Using MeshTopology.Quads – Still some problems with the UV’s, if using more than one segments – Also currently all the variables are as […]

Jan
26
2013

Save Mesh Created by Script in Editor PlayMode

Saving meshes (which were created by script)  in editor playmode was surprisingly simple, http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.CreateAsset.html   Updated version: This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden […]

Nov
2
2012

Mesh to Voxels

Modified this 3ds max mesh2voxels script (see scripts page) to export voxel data for unity, then constructed the voxels with Voxel Terrain. Some axis is still wrong.. Trying to make some terrain in 3ds max, then import that as voxel terrain level for unity..

Oct
18
2012

Voxel Resources & Engines for Unity

Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]

Oct
16
2012

Fake Blur Ideas for Unity Indie

Lets say we have a single colored mesh like in the image above and we want to blur it (with unity indie..).. Ideas to try: Glow effect shader? (no glow in indie..but can have something similar, doesnt work with planes yet..) Take screenshot of the […]

Sep
25
2012

Marching Cubes (Javascript)

Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]

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