Browsing articles tagged with " precalculated"
Jan
20
2013

Fake Circular Shadow Casters

More fake shadow tests.. (currently works from one direction only) Info: – Lets say all of your shadow casting objects are spheres/circular, then we could calculate what area is not visible based on the distance & angle from the player to spheres (or so I […]

Jan
2
2012

Precalculated Sin Cos Arrays

In the old days (blitz basic, qbasic..) these lookup tables were quite useful! Download test scene: (moving sphere..Note! saved with Unity3D v3.5) mSinCosTables.unitypackage Source: (javascript, attach it to some object to see it moving..)

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