Browsing articles tagged with " roguelike"
Aug
5
2013

FOV Using Recursive Shadowcasting

Converted this script to unity: FOV Using Recursive Shadowcasting, for a quick test.. Instructions: – Attach the script to a plane – use Unlit/Texture shader as material (then no need lights..) – Move main camera so that it sees the plane TODO: – Use this […]

Apr
6
2013

Roguelike Shadowcasting

Converted this shadow/visibility to unity:  Shadowcasting in c#  by Eric Lippert. Looks quite nice. Todo: – How to do ascii map? ( Gui.TextArea is not good..Or just use SetPixels.. Or use invidual planes with textures..) – Try with 3D objects/view? – Try with perlin generated […]

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