5
2013
FOV Using Recursive Shadowcasting
Converted this script to unity: FOV Using Recursive Shadowcasting, for a quick test.. Instructions: – Attach the script to a plane – use Unlit/Texture shader as material (then no need lights..) – Move main camera so that it sees the plane TODO: – Use this […]
6
2013
Roguelike Shadowcasting
Converted this shadow/visibility to unity: Shadowcasting in c# by Eric Lippert. Looks quite nice. Todo: – How to do ascii map? ( Gui.TextArea is not good..Or just use SetPixels.. Or use invidual planes with textures..) – Try with 3D objects/view? – Try with perlin generated […]
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
Recent Comments
- Vector3 maths for dummies! on
- UnityHub: Make Hub application background Translucent on
- UnityHub: Make Hub application background Translucent on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on
- [Asset Store] Point Cloud Viewer & Tools on
- [Asset Store] Point Cloud Viewer & Tools on
- ffmpeg stream raw video into Unity Texture2D on