13
2024
Using Moonsharp (LUA) + Unity Webgl
Moonsharp has some issues in webgl builds, but here’s working repo and some notes. REPO ( unity 2022.3.7f1 )– https://github.com/unitycoder/MoonSharpWebGL WEBGL DEMO– https://unitycoder.com/upload/demos/moonsharpwebgl/ NOTES– You need to grab this webgl fix: https://github.com/moonsharp-devs/moonsharp/pull/146– You need to do hard wiring (or at least i didn’t get the […]
20
2019
(Free) Runtime Text To Speech Plugin
Needed simple TTS plugin for a small unity windows game that i’m working on.. I know asset store has few, but they seem to rely on Windows Speech platform voices, and one plugin that was completely standalone didnt really have good enough speech quality.. First […]
26
2013
Save Mesh Created by Script in Editor PlayMode
Saving meshes (which were created by script) in editor playmode was surprisingly simple, http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.CreateAsset.html Updated version: This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden […]
Recent posts
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
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