Browsing articles tagged with " scale"
Mar
7
2020

Scale Canvas and UI with Screen Size

How to:From Canvas component, Canvas Scaler:– UI Scale Mode: “Scale with Screen Size”– Reference Resolution : 800 x 600– Screen Match Mode: Match with Width or Height– Match: 1 RectTransform settings for Text TextMeshPro:(other RectTransform values are default, like pivot)

Dec
21
2015

Matrix Playground Shader

Finally decided to try shader matrices.. (because having issues with custom billboard shader) Doing Translate, Scale, Rotations with matrix operations seems quite simple actually! Would had been totally lost without these two links: http://www.codinglabs.net/article_world_view_projection_matrix.aspx http://www.gamedev.net/topic/610115-solved-rotation-deforming-mesh-opengl-es-20/#entry4859756 How to use the shader: – Get the source below, […]

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