Browsing articles tagged with " sea"
Mar
1
2020

Waves Shader

Tried to create similar waves in shader as this tweet: https://twitter.com/akivaw/status/1226681850564956160 Shader source:https://gist.github.com/unitycoder/7b501f5d6af03dbabd48c16c08767fe3*2 pass shader to draw underwater slightly differently

Feb
20
2014

Beach Sand Water (shader)

Quick test for beach shader.. Inspiration from this topic: http://forum.unity3d.com/threads/229473-Wet-beach-texture Info: – Nothing much happening there, beach has moving mask to change color – Water plane has moving vertices and quite basic normal mapped transparent shader – Transparency glitches here & there.. (goes out of […]

Nov
28
2012

Sea Surface Shader (test)

One more water shader test.. Its almost default specular shader with normal map(s) and “bottom texture”.. Webplayer: http://unitycoder.com/upload/demos/SeaSurface3/ Download source: coming later..

Sep
7
2012

Water Shader Test (from 3ds max shader)

Tried to convert this .fx shader to unity, almost works, but not quite the same yet.. Webplayer: http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/ Download source: maxWater5.unityPackage

Sep
5
2012

Water Shader Test (from minecraft plugin)

Tried to convert one minecraft water shader to Unity.. some bugs left, as it doesnt really look that nice? (although havent seen the original in action..) Webplayer: http://unitycoder.com/upload/demos/minecraftwatershaderpluginUnity1/ Shader source:

Aug
12
2012

Sea Surface Water Shader

New test for a sea surface shader.. still some problems there.. (based on this webgl water) Webplayer: http://unitycoder.com/upload/demos/seashader2/ Download source: later..

Aug
3
2012

Sea Waves

Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]

Feb
19
2012

SeaShoreShader (test)

Testing something similar to this ( http://unitycoder.com/blog/2012/02/12/fake-water-shader-refraction/ ) but for sea & beach. (its all-in-one-shader & all-in-one-mesh for unity indie..) Current features v1.0: (main image^) – Looks horrible – Beach texture – Sea surface texture (uv-animated, with some distortions) – Surface Hue property Ideas: – […]

Feb
10
2012

2D Wave Map + Vertex Displacement Shader

This is a new test version of the “2D Water/Fluid fx“. (screenshot looks better than the actualk demo : ) Features: – Vertex displacement shader (using the wave data as displacement map) – UV anim + UV mixing for that water (too bad its not […]

Aug
24
2011

mBoatWaves v1.0 (fake)

Testing realtime boat waves..very much a “fake system”, but its a concept demo : ) Should be possible to: – Boat to react on waves – Have multiple boats (additive waves) Source is now available, I’ll give up on this for now..its quite bugged and […]

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