15
2012
Fake Realtime Shadows With Surface Shader
Yes! After several hours of shader errors, finally got this working, fake realtime shadows using shader (2D) Its using obstacle map texture (see image#2), so thats the 1st downside of it, but still better than nothing.. More info later.. Ideas to try: – Blur the […]
24
2012
Ray Tracing & Photon Mapping (Unity3D C#)
Converting some ray tracing code from java/processing (original source by Grant Schindler/2007) 1st version works fine already, just missing the user interactions.. (and its quite slow at the moment) Current progress: v1.0 – 512×512 render: time 23.65258s (got it down to 16.54801s, if disable preview […]
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