15
2014
Unity indie: Soft Shadows (Directional Light)
Using Unity Indie, modified directional hard light shadows. Forum thread: – http://forum.unity3d.com/threads/free-directional-light-soft-shadow-unity-indie.257432/ How to: – Download builtin shader: http://unity3d.com/unity/download/archive – copied UnityCG, UnityShaderVariables, HLSLSupport, AutoLight to assets folder – renamed these as: UnityCG2, UnityShaderVariables2, HLSLSupport2 – created new shader file (that default diffuse) – […]
28
2014
Ray-traced Fake Soft Shadows (Shader)
Mooore fake shadows testing! (based on direct3D shaders) Info: – Works with unity indie/free! – Just a shader with sphere intersect function (so it basically only works with spheres..) – Point light & sphere positions are sent to the shader – Each sphere requires invidual […]
31
2013
Fake SpotLight Shadows
Testing one idea for fake spotlight shadows. In the image, spotlight is at the wall, cylinder column is there to block light. (shadowmap size 1024×1024) Current version info: – Have to build the shadow texture manually..(later should be possible to do it all in script) […]
28
2012
Fake Soft Shadow Shader
Using metablob shader, where sphere positions are linked to the objects that you want to cast spherical shadows (shader is on a plane, where blend mode set to multiplicative) Webplayer: http://unitycoder.com/upload/demos/BlobShadowShader1/ Download source: coming later..
25
2012
Verlet Integration : SoftBody
New/modified version of the previous test sources: Verlet Integration Cloth The fake shadow (“shadow volumes” from unifycommunity) is bit broken, maybe because we are modifying the vertices at the same time or it didnt really work so well with spheres.. Shader: Gem shaders Webplayer: http://unitycoder.com/upload/demos/VerletIntegrationSoftBody1/ […]
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