Browsing articles tagged with " test"
Nov
25
2015

Opaque Sprite Shader

(screenshot of modified shader properties in debug view mode) Modified built-in sprite shader so that its opaque, no color tint, and pixel snap is always on. Just to test if there are any performance benefits to use them for opaque sprite tiles, at least the […]

May
24
2015

Forest & Lake scene test

*Scroll down for new images Testing out some small forest scene.. Current info: – Speedtree Desktop package : https://store.speedtree.com/product/desktop-tree-package-unity/ – Ceto Ocean plugin : https://www.assetstore.unity3d.com/#!/content/47203 *This is now deprecated.. look for NordLake water or others.. – Cinematic Image effects : https://bitbucket.org/Unity-Technologies/cinematic-image-effects – Temporal antialiasing : […]

May
13
2013

GameDraw – First Impressions

GAMEDRAW PRO – FIRST IMPRESSIONS  Had a chance to try GameDraw Pro – Here’s some notes after few days of (quick) tests. WHAT IS GAMEDRAW 3D modeling plugin for Unity3D. Allows you to do basically all basic (and some advanced) mesh modeling tasks directly inside […]

Jan
27
2013

Realm Of ..Something.. (proto)

Small test “game”. Using cave created with PerlinDungeonMaker (not created runtime, it was saved as a mesh) Mainly inspired from: rotmg See the PerlinDungeonMaker page for more details. TODO: – How to setup monsters..? (Current favourite: Random spawners that activate when player is near) – […]

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