3
2012
Multi-UV Mixing (shader)
Testing multi-UV mixing (related forum link). All this shader does, it uses the same material with different sizes.. so it doesnt look so tiled. (but loses detail and actually while testing, simple bumpmap helps to remove tiling quite nicely also..) Screenshot:left side, standard diffuse map […]
9
2011
Painting holes with shader v1.0
mHolePainter v1.0 Using a shader from http://www.unifycommunity.com/wiki/index.php?title=Dissolve_With_Texture we can paint “holes” to the cutout texture. Webplayer: http://unitycoder.com/upload/demos/mholepainter1/ Download: mHolePainter1.UnityPackage
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