21
2011
mVertexShadows 1.0 (fake)
Testing (fake) vertex shadows (while waiting for unity pro..maybe someday?)
In the webplayer the light is directional, not pointlight.
So it looks like the shadow is not casted from the light direction. (only direction of the light is taken, not position)
But you could use pointlight (or multiple lights should work also) to cast shadows from their direction.
Also now its casting just “line shadow”, not actual object bounds..
Webplayer:
http://unitycoder.com/upload/demos/mvertexshadows1/
Download source:
mVertexShadows1.unityPackage
Related Posts
1 Comment + Add Comment
Leave a comment
Recent posts
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
- Convert LAS/LAZ/PLY pointclouds to GLTF (GLB) Point Meshes (standalone converter)
- Detect SRP (URP or HDRP) with Assembly Definition Version Defines
- [LudumDare57] Theme: Depths
- MotionVector Effect: Object “disappears” when paused
Recent Comments
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
- on UI Scroll View automatic Content height
- on [Asset Store] Point Cloud Viewer & Tools
- on [Asset Store] Point Cloud Viewer & Tools
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS
An article by













Source updated (didnt seem to work directly in 4.0..?)