21
2011
mVertexShadows 1.0 (fake)
Testing (fake) vertex shadows (while waiting for unity pro..maybe someday?)
In the webplayer the light is directional, not pointlight.
So it looks like the shadow is not casted from the light direction. (only direction of the light is taken, not position)
But you could use pointlight (or multiple lights should work also) to cast shadows from their direction.
Also now its casting just “line shadow”, not actual object bounds..
Webplayer:
http://unitycoder.com/upload/demos/mvertexshadows1/
Download source:
mVertexShadows1.unityPackage
Related Posts
1 Comment + Add Comment
Leave a comment to mgear
Recent posts
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
- Check if point is inside polygon 2D (using line intersection)
- UnityHub: Enable Create Project Button (without having to select Cloud Organization)
- UI: Make Tooltip background fit Text content length
- Pong-Wars in Unity
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)
- UnityHub: Add support for custom project title (instead of folder name) or use ProductName
- Testing Unity MUSE AI
- QR Code Generator Online
Source updated (didnt seem to work directly in 4.0..?)