Browsing articles from "January, 2012"
Jan
7
2012

Deflector (proto)

Delfector concept demo..(kind of) Play the original game here >  http://c64s.com/game/809/deflektor/ Webplayer: (flash) http://unitycoder.com/upload/demos/mDeflectorProto1/ *Lens flare seems to be bugged in flash player.. Download source: coming later..

Jan
6
2012

Noob Triangulator (js)

Testing mesh (triangle) generation.. (screenshot: random mesh plane) The REAL Triangulator is here: http://wiki.unity3d.com/index.php/Triangulator  (it can handle complex shapes etc.) My javascript triangulator works by adding 1 vertex in the middle, and every triangle will point to it. I was thinking could use this for drawing […]

Jan
4
2012

Fake 2D Realtime Raycast Shadows (for unity free version)

Testing another way of doing realtime 2D shadows, by casting rays from the player position, then create “light” polygon to the area where we can see. More info later, need to test few things (using setpixels & shader? or using different shader for better light […]

Jan
2
2012

Fake 2D Realtime Shadows Shader (for unity free version)

Testing 2D realtime shadows (shader based), works with unity free version. More tests later.. (in that screenshot, there is 1 spotlight and objects which cast shadow behind them) Current version kind of works with spheres..need to adjust shader for other shapes. Webplayer: (added 14.01.2012) http://unitycoder.com/upload/demos/mShadowShaderFake1/ […]

Jan
2
2012

Precalculated Sin Cos Arrays

In the old days (blitz basic, qbasic..) these lookup tables were quite useful! Download test scene: (moving sphere..Note! saved with Unity3D v3.5) mSinCosTables.unitypackage Source: (javascript, attach it to some object to see it moving..)

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