Browsing articles from "February, 2012"
Feb
10
2012

2D Wave Map + Vertex Displacement Shader

This is a new test version of the “2D Water/Fluid fx“. (screenshot looks better than the actualk demo : ) Features: – Vertex displacement shader (using the wave data as displacement map) – UV anim + UV mixing for that water (too bad its not […]

Feb
9
2012

Distance Blur Shader for Texture

Testing texture blurring in shader..using camera depth to determinate distance.

Feb
7
2012

Win Free Copies of Unity books

  Win Free Copies of Unity books Readers would be pleased to know that we have teamed up with Packt Publishing and are organizing a Giveaway for you and six lucky winners stand a chance to win a copy of the best-selling books on Unity. […]

Feb
5
2012

Bitmap2Mesh (release v3.0)

Bitmap to 3D Extruded Mesh-script. Related to this forum topic (unity forum link) What it is? It reads bitmap pixel by pixel, checks if pixel alpha value is > 0, then add vertice there (but skip adding, if we are going the same direction) (it […]

Feb
5
2012

Unity3D Online Error Code Database (wip)

Planning to make somekind of Online Error Code Database for Unity, where you could search by the error #id and get comments / solutions for it.. Still thinking, if should use wiki-platform or something else.. Actually could embed the search into Unity editor..hmm..(?)

Feb
3
2012

Multi-UV Mixing (shader)

Testing multi-UV mixing (related forum link). All this shader does, it uses the same material with different sizes.. so it doesnt look so tiled. (but loses detail and actually while testing, simple bumpmap helps to remove tiling quite nicely also..) Screenshot:left side, standard diffuse map […]

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